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 Post subject: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 4:10 am 
Well, here it is. This is what I promised you peeps a long time ago.

From the Saleucami text documentation:

Quote:
Battle For Saleucami - v1.0 by Captain Mazda

Clone Wars

The mysterious and beautiful world of Saleucami was ravaged early in the Clone Wars as the
Confederacy of Independent Systems built strongholds on the planet surface. A large Republic
fleet was dispatched but with disastrous results. The Republic frigates were all but destroyed and
many Clones were killed. As the planet preserved their remains, the tide began to turn.
Aayla Secura, flying air support as Blue Leader leads her heavy infantry division towards a major
CIS outpost in control of none other than the feared Separatist leader, General Grievous.
A fierce battle ensues on the war-torn planet.

Galactic Civil War

Many years after Stass Allie's death, Rebel forces settled in and re-constructed
a destroyed CIS outpost to provide them cover from the hunting Imperial forces. Darth Vader leads
his Iron Class towards the Alliance complex to wipe out the remaining Rebels from this
sector of space. An AT-AT leads the way as Vader's forces begin their conquest of the planet. As
the Stormtroopers walk through the corpses of their fallen brethren, one can only begin to think what
had happened on this strange world, decades ago.


Instructions:

1. If you have my original Saleucami map in your addon folder, delete it.
2. Create a folder called "SAL" in your addon folder.
3. Extract the Zip file to the newly created folder.
4. Select Saleucami in-game and enjoy.

Features:

-A realistic rendition of the world seen only for an instance in Episode III
-Heavy infantry warfare
-Starfighters and troop transports
-Heavy vehicle battles
-Lots of AI on the field
-Carnage, corpses, wreckage, and more!
-Make your way through fungal Saleucami terrain and refreshing water
-Turrets!
-Intelligent AI

Bugs:

Nothing detrimental to gameplay. Some things need finalizing, such as:

-Some palm trees may be hollow.
-Some vehicles do not have sounds. Starfighters have full sounds.

Default fog settings may make it tougher for novice pilots, but not everyone has invested in
a $2500 system like I have. The fog reduces lag in slower, weaker machines.

Still to come:

-Brand new skins for almost every unit and vehicle.
-Hopefully sounds for all vehicles.
-MAYBE (MAYBE) I may skin Stass Allie.

Credits:

-Lord Bandu for the bulb plants, palm trees, white trees, stalagmites, and the metal firecover.
-Majin's corpse textures and dead Clones.
-Squipple's KOTOR canisters and containers.


Saleucami, thou art mon ami!

Hey, I kept my promise, I told you I'd put out a Saleucami one day ;)


Screenshots:

Image
Image
Image
Image
Image
Image

DOWNLOAD LINK

http://files.filefront.com/Saleucami_10 ... einfo.html

Enjoy!


Last edited by Captain_Mazda on Mon Jan 01, 2007 2:17 am, edited 1 time in total.

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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 4:24 am 
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Jedi Admin (Formally Penguin)
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Joined: Sun Mar 05, 2006 12:00 am
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Location: 127.0.0.1
Projects :: Operation Katana [SWBF 2 Map Series]
Games I'm Playing :: Minecraft GMod CSS
lol. Will download soon.

PS: maybe you should change the ATTE in GCW not to be on fire? lol. ever lasting fire!

And also use different shades of blue over the terrain :p


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 4:27 am 
Oh there are shades. The terrain turns fungal near bodies of water as well.


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 7:50 am 
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Sith
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Joined: Tue Jun 06, 2006 5:24 pm
Posts: 1263
Location: Germany
That looks very good.I will check your Map later,when i came back from work.Yes,I must work today. :cry:


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 10:08 am 
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Sith
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Joined: Fri Mar 31, 2006 9:02 am
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Location: New York City
Awsome, I was going to play BF2142 but im going to check this out now.


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 10:28 am 
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Jedi Admin (Formally Penguin)
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Joined: Sun Mar 05, 2006 12:00 am
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Location: 127.0.0.1
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Games I'm Playing :: Minecraft GMod CSS
I'll upload the first thing I do torromow :p

PS: check your emails Mazy


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 11:37 am 
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Joined: Wed Oct 25, 2006 9:23 am
Posts: 78
Location: Deventer, Holland
eey looks good map man! :D
dling now
seems better than your earlier maps
--may the new year be with you--


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Sun Dec 31, 2006 2:05 pm 
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Joined: Sun Aug 20, 2006 11:39 am
Posts: 357
looks really nice.


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 1:34 am 
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Sith
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Is the Droid cp1 supposed to be imcapturable?


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 Post subject: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 1:38 am 
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Jedi Admin (Formally Penguin)
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Joined: Sun Mar 05, 2006 12:00 am
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Location: 127.0.0.1
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there all capturabled, the regions are between the bunkers. ((from extensive testing of map, :p))


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 Post subject: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 1:53 am 
yankeefan05 wrote:
Is the Droid cp1 supposed to be imcapturable?


You mean "incapturable"? The answer is no. In some amazing way, the capture region had moved north a bit. I'm releasing a hot-patch version as we speak because I had absolutely no idea this had happened. Upsets me quite a bit as well, I can't believe I didn't catch it.


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 Post subject:
PostPosted: Mon Jan 01, 2007 2:04 am 
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Jedi Training has begun
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Joined: Wed Nov 08, 2006 5:13 pm
Posts: 962
nice.... it's basically the same map with a few mior changes right?


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 2:05 am 
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Joined: Mon Jun 12, 2006 3:46 pm
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Well, this sure didn't take long. Downloading.


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 2:17 am 
http://files.filefront.com/Saleucami_10 ... einfo.html

If you could re-download, that would be swell.


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 2:47 am 
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Sith
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Joined: Fri Mar 31, 2006 9:02 am
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Location: New York City
Np Mazda. Ill download this patch and check it out.


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 2:50 am 
AAH!

Now I remember how I could've missed it!

When I was testing it for the final time, I was playing as the CIS. The Gunship landed on CP1 but I was using the free camera and fake console in and out, taking screenshots, so my HUD was hidden. I was standing there on the CP as an SBD but didn't realize that my units had gone a few feet further to where the capture region was. I just saw the CP change colour from red to white to blue and assumed it was all right.

Bwahahahahahah


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 3:07 pm 
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Joined: Wed Oct 25, 2006 9:23 am
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Location: Deventer, Holland
didnt work ill reDL it, and the patch too


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Mon Jan 01, 2007 3:28 pm 
What patch? It's a newer version.


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Tue Jan 02, 2007 1:55 pm 
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Sith
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Joined: Tue Jun 06, 2006 5:24 pm
Posts: 1263
Location: Germany
Absolute great,Captain_Mazda.Your Map PWNZ so much.

That`s Saleucami as well as I fancy it and Aayla fits optical very good
I don`t want mention here any Bugs.I think you know them all.
If you had the 91st in your Map that would be so cool.I love these Skins at Schizo's Map and i think no one would say you made the same Map like him.

10/10 for me :P

One Thing by the Way:
The v1.0 and the V1.01 have the same FileSize.Is that right?Or did you upload V1.0 accidentally twice.


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 Post subject: RE: Re: RE: Battle For Saleucami - v1.0 Released!
PostPosted: Tue Jan 02, 2007 5:56 pm 
No it's correct ;)

I'll be working on the next release soon and it will have new skins for units and vehicles.


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