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 Post subject: Mass Effect: Unification (build 20130512.2206)
PostPosted: Sun Sep 11, 2011 8:04 pm 
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http://www.youtube.com/watch?v=z4KZcnn-0ns

The essential driving force of the Sol Map Pack, Mass Effect: Unification (previously known as "The Mass Effect Mod") has been sitting in my head for quite some time now. As a lot of you probably already know, Mass Effect, developed by BioWare, is a third-person shooter/RPG set in the 2100s in our Milky Way galaxy. This particular mod is mainly an era mod, but it will have its own Mass Effect maps to go with it eventually in the future; I will most likely give you all the option to add this era mod to your maps like Mav did with Dark Times.

The name "Mass Effect: Unification" was chosen because this mod is the unification of the Mass Effect installments into a single mod.

I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Xfire (Marth8880) for more information.


Assets to be used from Mass Effect:

- Battle chatter & other voice overs
- Weapon & power sounds
- Music


Mass Effect Maps:

- Eden Prime
- Virmire
- Pragia
- Noveria
- Rannoch
- Alchera
- Normandy SR-2
- Horizon
- Omega
- Illium


Sides:

- Systems Alliance
- Geth
- Collectors
- Cerberus
- Reaper Forces
- Eclipse
- Blue Suns


SYSTEMS ALLIANCE:

Alliance Soldier
  • M-8 Avenger Assault Rifle (Disruptor)
  • M-23 Katana Shotgun (Incendiary)
  • M-92 Mantis Sniper Rifle (Disruptor)
  • M-3 Predator Heavy Pistol (Incendiary
  • Concussive Shot
  • Frag Grenades
  • Medi-Gel


Alliance Infiltrator
  • M-92 Mantis Sniper Rifle (Armor-Piercing)
  • M-9 Tempest Submachine Gun (Disruptor)
  • M-3 Predator Heavy Pistol (Armor-Piercing)
  • Incinerate
  • Tactical Cloak
  • Sticky Grenades


Alliance Engineer
  • M-23 Katana Shotgun
  • M-4 Shuriken Submachine Gun
  • M-3 Predator Heavy Pistol
  • Overload
  • Incinerate
  • Medi-Gel


Alliance Adept
  • M-4 Shuriken Submachine Gun
  • M-5 Phalanx Heavy Pistol
  • Throw
  • Pull
  • Warp
  • Barrier


Alliance Sentinel
  • M-12 Locust Submachine Gun
  • M-6 Carnifex Hand Cannon
  • Overload
  • Throw
  • Warp
  • Medi-Gel
  • Tech Armor (not actual power, but instead part of armor)


Alliance Vanguard
  • M-23 Katana Shotgun (Incendiary)
  • M-3 Predator Heavy Pistol (Incendiary)
  • Pull
  • Shockwave
  • Nova


Commander Shepard - Hero
  • M-76 Revenant Machine Gun
  • M-3 Predator Heavy Pistol
  • M-23 Katana Shotgun
  • M-97 Viper Sniper Rifle
  • M-100 Grenade Launcher
  • Omni-Blade


Jack - Hero
  • M-23 Katana Shotgun
  • M-6 Carnifex Hand Cannon
  • Pull Field
  • Heavy Shockwave
  • Biotic Barrier


Samara - Hero
  • M-15 Vindicator Battle Rifle
  • M-9 Tempest Submachine Gun
  • Throw Field
  • Pull Field
  • Reave


GETH:


Geth Trooper
  • Geth Pulse Rifle
  • Frag Grenades
  • Melee Attack


Geth Rocketeer
  • ML-77 Missile Launcher
  • Frag Grenades
  • Melee Attack


Geth Sniper
  • M-97 Viper Sniper Rifle
  • Pulse Grenades
  • Rocket Drone
  • Melee Attack


Geth Machinist
  • M-23 Katana Shotgun
  • Geth Pulse Submachine Gun
  • Incinerate
  • Assault Drone
  • Omni-Tool
  • Melee Attack


Geth Shock Trooper
  • Geth Plasma Shotgun
  • Geth Pulse Submachine Gun
  • Carnage
  • Hex Shield
  • Melee Attack


Geth Hunter
  • M-27 Scimitar Assault Shotgun
  • Tactical Cloak
  • Melee Attack


Geth Destroyer
  • M-451 Firestorm
  • Scram Rockets
  • Melee Attack


Geth Juggernaut
  • Geth Spitfire
  • Recon Drone
  • Distortion Rockets
  • Melee Attack


Geth Prime
  • M-76 Revenant Machine Gun
  • Siege Pulse
  • Morale Boost
  • Melee Attack


COLLECTORS:

Collector Drone
  • Collector Assault Rifle
  • Scorch
  • Frag Grenades


Collector Assassin
  • Collector Particle Beam
  • Overload
  • Reaper Orbital Blast


Abomination
  • Thrash
  • Grab


Collector Guardian
  • Collector Assault Rifle (Shredder)
  • Warp
  • Adrenaline Rush
  • Anti-Ballistic Shield


Scion
  • Arm Cannon
  • Cluster Grenades
  • Shockwave
  • Death Choir


ECLIPSE:

Eclipse Trooper
  • M-8 Avenger Assault Rifle
  • M-3 Predator Heavy Pistol
  • Concussive Shot
  • Frag Grenades
  • Adrenaline Rush


Eclipse Engineer
  • M-23 Katana Shotgun
  • M-4 Shuriken Submachine Gun
  • Omni-Tool
  • Incinerate
  • Medi-gel


Eclipse Vanguard
  • M-15 Vindicator Battle Rifle
  • M-23 Katana Shotgun
  • Heavy Pull
  • Warp
  • Barrier


Eclipse Heavy
  • ML-77 Missile Launcher
  • Melee Attack
  • Medi-gel


Eclipse Operative
  • M-9 Tempest Submachine Gun
  • M-3 Predator Heavy Pistol
  • Incinerate
  • Overload
  • Combat Drone
  • Medi-gel


Eclipse Commando
  • M-300 Claymore Heavy Shotgun
  • M-3 Predator Heavy Pistol
  • Heavy Pull
  • Warp
  • Shockwave


YMIR Mech
  • Twin Mass-Accelerator Machine Guns
  • Rocket Launcher


REAPER FORCES:

Husk
  • Thrash
  • Grab


Cannibal
  • Automatic Arm Cannon
  • Frag Grenades


Marauder
  • Phaeston Assault Rifle
  • Fortification


Abomination
  • Thrash
  • Grab


Scion
  • Shoulder-mounted cannon
  • Shockwave
  • Biotic Repulse


CERBERUS:

Cerberus Assault Trooper
  • M-25 Hornet Submachine Gun
  • Shock Baton
  • Frag Grenades


Cerberus Nemesis
  • M-13 Raptor Sniper Rifle
  • Assassination


Cerberus Combat Engineer
  • M-5 Phalanx Heavy Pistol
  • Omni-Tool
  • Turret Deployment
  • Medi-gel


Cerberus Centurion
  • M-96 Mattock Heavy Rifle
  • Shock Baton
  • Frag Grenades
  • Medi-gel


Phantom
  • Monomolecular Blade
  • Phase Disruptor
  • Tactical Cloak
  • Barrier Gauntlet


_________________________________________________________________________________

STOCK MAPS


- Coruscant
- Death Star
- Felucia
- Geonosis
- Hoth
- Kamino
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4


_________________________________________________________________________________

SOL MAPS


MAP #1: LUNA

Image Image


MAP #2: PLUTO

Image Image


MAP #3: IO

Image Image


MAP #4: EARTH: PIONEER TRAILS

Image Image


MAP #5: VENUS

Image Image



_________________________________________________________________________________

MASS EFFECT MAPS

MAP #1: VIRMIRE: CANYONS
Author: Marth8880

Image Image


MAP #2: EARTH: VANCOUVER
Author: AQT

N/A


MAP #3: EDEN PRIME
Author: Willinator

N/A


MAP #4: ZAKERA WARD: TRADING FLOOR
Author: The Nasal Abyss

N/A


MAP #5: SPACE: OMEGA
Author: Marth8880

N/A


MAP #6: NORMANDY SR-2
Authors: Marth8880 & agentsmith38

N/A


MAP #7: KORLUS
Authors: THEWULFMAN

N/A


MAP #8: HORIZON
Authors: SpartanA259

N/A




NOTE: Maps will be added; you may request for your map to be included in this era mod, or to create a Mass Effect map.
_________________________________________________________________________________



Sides Checklist:
[_] = not yet started, [-] = in progress, [+] = finished

- Systems Alliance unit models [+]
- Geth unit models [+]
- Ammo Power models [+]
- M-3 Predator model [+]
- M-6 Carnifex model [+]
- M-8 Avenger model [+]
- M-9 Tempest model [+]
- M-15 Vindicator model [+]
- M-23 Katana model [+]
- M-76 Revenant model [+]
- M-92 Mantis model [+]
- M-97 Viper model [+]
- M-100 Grenade Launcher model [+]
- ML-77 Missile Launcher model [+]
- Geth Pulse Rifle model [+]
- Collector Assault Rifle model [+]
- Collector Particle Beam model [+]
- Omni-Tool model [+]
- Anti-Ballistic Shield model [+]
- M-35 Mako model [+]
- A-61 Mantis model [+]
- Oculus model [+]
- Combat Drone model [+]
- Laser effects [+]

- Collector unit models [-]
- Normandy SR-2 (Deck 2 - C.I.C.) model [-]
- Normandy SR-2 (Deck 4 - Engineering & Cargo) model [-]
- M-451 Firestorm model [-]
- Omni-Blade model [-]
- Tech Armor model [-]
- Animations [-]
- Biotic power effects [-]
- Tech power effects [-]
- Muzzle flashes [-]
- Impact effects [-]
- New foley library [-]

- Normandy SR-2 (Deck 3 - Living Quarters) model [_]


Image


Last edited by Marth8880 on Mon May 13, 2013 1:06 am, edited 75 times in total.

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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 8:11 pm 
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Looks like a fun, interesting idea. Good luck! :D


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 8:19 pm 
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Cool to see this is finally up, Marth. Good luck indeed.

Is Io supposed to be so intentionally red?


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 8:30 pm 
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You've got three very open looking maps right now with few objects - while I understand you're going for "realism" in terms of environments, I can imagine these maps would all play much too similarly to really be differentiated from each other aside from comparing the visual elements. Not to mention the fact that open maps are generally some of the least fun maps to play.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 8:47 pm 
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I actually have a Mass Effect soldier model I am currently making as practice, but I can convert it to be usable in Battlefront. Contact me if you are interested.

Also, the maps all do look very open. Hopefully they can be livened up with various custom objects in a similar art style to the Mass Effect games.

Besides that, I can't wait for this mod. It was only a matter of time until somebody did this. (I was actually thinking of doing one myself, but I guess that won't be necessary any more.)


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 10:06 pm 
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In note of the current openness of the maps:

Pluto and Io have not been worked on very much yet, and I assure you there will be a good number of objects in the future. :yes:

AQT wrote:
Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 10:23 pm 
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Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 11, 2011 10:28 pm 
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Fluffy_the_ic wrote:
Wow, looks great so far! I don't completely agree with your choice of planets, though. There are better environments than planets like Pluto and Luna in Mass Effect. You could have places like Tuchanka, Horizon, Haestrom, the planet from Project Overlord, or the Collector Ship/Base. I can't wait to see how this turns out in the end, though. I've wanted to see this since I bought Mass Effect nearly 2 years ago. :D

Right now, these are just some maps in production that I have decided to implement this era mod into.

Also:
Marth8880 wrote:
I am currently accepting participants to produce some of the optional Mass Effect maps for this mod; send me a PM or message me on Xfire (Marth8880) for more information.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 12:14 am 
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It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod. That virus attack sooo did not help as well... :cpu:
But I get the feeling this mod won't end up where PF is. Good luck! :thumbs:


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 12:30 am 
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RED51 wrote:
It looks like you have something good going. I was toying the idea of a quick ME side demo for me to make and mess around while I was playing the games. My skinning skins have improved over time, so I could make some merc skins and a few weapon odfs as well if I ever get the time, if you want.

Thanks. The only weapon ODFs I am currently in need of are ones for the Concussive Shot (should be simple, just haven't gotten around to it), Tactical Cloak (easy as well), Incinerate (would probably be simple, too), the Combat Drone (which I'm currently making a model for), Tech Armor (getting the addon model I'll make to simulate the awesome look will probably be difficult to do), Shockwave, and Charge (ugh, probably the most difficult).

RED51 wrote:
I would also like to say that you shouldn't go over you head when you are making this; that's what kinda what happened with my Prime Front mod.

What do you mean? Explain.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 12:44 am 
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I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 12:50 am 
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Unlucky13 wrote:
I think he means don't go try to make a mod that is harder and more time consuming than you can create. Although I have no doubt that you can do most, if not all that you plan to do.

I see, well most of it is just modeling now, I already have a lot of the ODF work out of the way.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 3:46 am 
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Marth8880 wrote:
AQT wrote:
Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 9:05 pm 
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AQT wrote:
Marth8880 wrote:
AQT wrote:
Is Io supposed to be so intentionally red?

No, I still need to adjust the lighting.

Oh no, it's not just the lighting; the lava cutout and lava burst effects could be recolored as well. I think the real Io has a more nasty diarrhea look that is combined with an orange-green tide dye color.

Hmm, I will experiment with these things. Also, the lava is really just horribly-colored water which I still need to fix.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Mon Sep 12, 2011 10:00 pm 
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Lol. That lava/water looks like blood. :raider:


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 Post subject: Re: The Mass Effect Mod
PostPosted: Tue Sep 13, 2011 8:16 pm 
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I unfortunately have never played Mass Effect. However, you really need to change up the look of the maps, as Io just doesn't look right with the sky, and Pluto and Luna look EXACTLY the same, except Luna has craters. This mappack is on my radar, but it has to come a long way before I will ever think of downloading.
Hidden/Spoiler:
Sorry to be such a downer on an early WIP


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 Post subject: Re: The Mass Effect Mod
PostPosted: Tue Sep 13, 2011 8:30 pm 
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willinator wrote:
Pluto and Luna look EXACTLY the same, except Luna has craters.

Heh. That's kind of the way it is in real life, except irl they both have craters.

If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 18, 2011 4:51 pm 
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Fiodis wrote:
If there really aren't any issues with IP and all (and I guessed there might be, but since no one else has raised the question I'm likely wrong), are you going to add (invent, rather) space combat?

IP? But no, I will most likely not invent space combat (in this release, anyway).

willinator wrote:
Pluto and Luna look EXACTLY the same

Except for all of those differences. :wink: but4srs, Pluto is not very close to being completed and there is still much to be done.

willinator wrote:
Io just doesn't look right with the sky

How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

willinator wrote:
This mappack is on my radar

*era mod


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 18, 2011 7:13 pm 
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Marth8880 wrote:
IP?

Intellectual Property, but as I said - no one's complaining about it.
Marth8880 wrote:
How so? I don't (nor does any human being) know what Io's sky looks like (we've never been there, derp :funny2: ).

We can still judge whether or not something "looks" right, based on our conscious or unconscious expectations. And I'd agree with willinator that something seems off. Perhaps it's the volcanos - they seem somewhat lowrez and blurry.

EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.


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 Post subject: Re: The Mass Effect Mod
PostPosted: Sun Sep 18, 2011 7:41 pm 
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Fiodis wrote:
EDIT - Scratch all that. I forgot - we haven't been to Io, but we've sent probes there, and we've got pictures:
Hidden/Spoiler:
Image

Acutally I think the above pic looks pretty cool and could make for a rather unique map if used as a reference.



Agreed. Shame on me for not looking for Io reference pictures, but thanks for the pic Fiodis.


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