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 Post subject: Interface Tool (for SWBF1)
PostPosted: Sat Oct 04, 2008 7:37 am 
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Private First Class

Joined: Thu Jun 28, 2007 7:08 am
Posts: 77
Location: Russia
Interface Tool

Tool for build common.lvl with your custom tga/msh/odf/fx
All common models, effects, odfs and most interface(shell) textures wrapped in this file wich located in Star Wars Battlefront\GameData\Data\_LVL_PC\Common\ENG\
So now you can easy create your interface mod as I did in Red Shell Build and SWBF2 shell interface but without hex edit :wink:
Freecamera included

How to use:

get original tga/msh/odf/fx in folder "Data\Common\", edit and save in "Custom\Common\" with same name

don't copy all original files in "Custom\Common\" only ones wich you want to replace

launch common.bat for build common.lvl in folder "_LVL_PC\Common\ENG\"

DOWNLOAD

Note:
textures from folder "Data\Common\Interface" have no .option files couse was extracted from common.lvl by lvl extractor so you need maybe create it and setup correct format wich will looks good in your interface mod. Reference to "ART DESIGN GUIDE" in Bfbuilder documentation for tga edit

I will add other interface files wich also contain textures (core.lvl, shell.lvl, load.lvl)

Below my quick fun test this tool
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 Post subject: Re: Interface Tool
PostPosted: Sat Oct 04, 2008 10:07 am 
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Hoth Battle Chief
Hoth Battle Chief
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Joined: Thu Jan 24, 2008 7:03 pm
Posts: 3295
Location: The Normandy SR2
Games I'm Playing :: Skyrim-ME2-MC
Xfire: fluffytherc
xbox live: fluffytherc
:shock: That's sick! If only it was for BFII.


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 Post subject: Re: Interface Tool
PostPosted: Sat Oct 04, 2008 11:20 am 
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Ancient Force
Ancient Force
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Joined: Tue Apr 01, 2008 8:42 am
Posts: 1099
Location: Germanee
Xfire: andeweget(guru is still cool)
xbox live: ysphere die
i think, in bf 2 you can make the most over munge. all things like shell etc is shipped?


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 Post subject: Re: Interface Tool
PostPosted: Sat Oct 04, 2008 3:06 pm 
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Corporal
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Joined: Sat Apr 05, 2008 4:30 pm
Posts: 144
Awesome BattleBelk! I'm going to go try this.

EDIT: Works great! Only one question:How did you edit that unit screen? I didn't see those files in common interface.


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 Post subject: Re: Interface Tool
PostPosted: Tue Oct 14, 2008 10:59 pm 
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Vader's Apprentice

Joined: Thu Jun 07, 2007 5:02 pm
Posts: 1069
Location: Looking for a new CPU
HOLY SNAP! If only for BF2. But I still mod BF1. Thanks Battlebelk!


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 Post subject: Re: Interface Tool
PostPosted: Tue Oct 14, 2008 11:03 pm 
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1st Lieutenant
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Joined: Thu Jul 10, 2008 10:36 am
Posts: 433
I think BF2's are in data_***/common/interface


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 Post subject: Re: Interface Tool
PostPosted: Thu Oct 16, 2008 7:12 pm 
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Vader's Apprentice

Joined: Thu Jun 07, 2007 5:02 pm
Posts: 1069
Location: Looking for a new CPU
Sweets!


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 Post subject: Re: Interface Tool
PostPosted: Fri Oct 17, 2008 3:54 pm 
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Private First Class

Joined: Thu Jun 28, 2007 7:08 am
Posts: 77
Location: Russia
by using my tool I working on glass shell

http://files.filefront.com/glass+shell+inprogress7z/;12196378;/fileinfo.html
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